Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Yaroze and Stuff Date: Mon, 1 Jul 2002 14:21:35 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 74 Message-ID: References: <3D1F7BFF.5090004@100Tinsoldiers.com> NNTP-Posting-Host: modem-306.barrelled.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 What a proposterus idea!! No one programming for the Yaroze?? I am trying to get a half decent platformer game up and running both for the 2D Tutorial and hopefully as a release (my first ACTUAL game). MonkyRegs has taken a back seat because I'm at the stage with it where I need to get animations into it. I'm going to write a TMD and TOD exporter from MilkShape (maybe even 3ds max) so that I can get the models straight into my game. I was also thinking of doing my own 3D animation routines instead of using the TOD ones (which I havn't even looked at yet - but I believe they use multiple geometries of the same model to implement animation, I'm going to try skeletal animation). I suppose we have some consolation in that fact that the PS2 can play ordinary PSOne games so at least we could try to convince some mag to put our games on a PS2 mag... or is that already the case??? Hmm... Max Nigel Critten wrote in message news:3D1F7BFF.5090004@100Tinsoldiers.com... > Well I've got my PS2 Linux kit, but I'm serious about getting my Yaroze > games done, I want to finish something on it, trouble is I've got so > many games going round in my mind I don't know what to do. > > I want to do a Graftgold title, Uridium, Paradroid or Gribblys Day Out, > maybe Fire n Ice, not sure which they are all great games, I'm quite a > way on my trashman remake but I can't face drawing all those graphics :) > then there are some old graphics I've got for an Amiga game that never > got used, and there is my original game... far to much to think about > maybe I should just get on with it a write one of them :) > > I did have a plan to write Commando in 8 weeks, same time it took to > write the C64 version by one of my heros, Chris Butler, Yes I know I'm > sad but I blame it on my age, I would use the Arcade graphics from MAME, > or the C64 graphics but then I thought its already out on the PSOne so > why bother, hmm I'm still thinking about it, if you were to write an > Arcade conversion on the PSOne which one would you pick here is my rough > list > > Commando > APB > Bomb Jack > Bubble Bobble Symphony, > Green Beret > Combat School > Elevator Action > Nemesis / Salamander > Rainbow Islands * > NewZealand Story > Donkey Kong Jnr > Gauntlet * > Ikari Warriors > Gun Smoke > Flying Shark > Outrun > Space Harrier > Spy Hunter > Sky Kid > Pac Mania > Paperboy * > Toobin * > Super Sprint * > > Wow that was a long list, almost a life times work... What a compilation > that would be... I've put a * next to the ones already out on the PSOne > (that I know of) > > so how many of you are still working with the Yaroze. > > Nigel >