Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Yaroze and Stuff Date: Mon, 1 Jul 2002 14:23:45 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 88 Message-ID: References: <3D1F7BFF.5090004@100Tinsoldiers.com> NNTP-Posting-Host: modem-306.barrelled.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Oh yeah, I have also wrote an RSD exporter already for MilkShape, if anyone wants it then send me an e-mail or post here. I'm not entirely sure if it works 100%, someone to test it for me would be great. Max Andrew Murray wrote in message news:afpld8$pl019@www.netyaroze-europe.com... > What a proposterus idea!! No one programming for the Yaroze?? > > I am trying to get a half decent platformer game up and running both for the > 2D Tutorial and hopefully as a release (my first ACTUAL game). MonkyRegs has > taken a back seat because I'm at the stage with it where I need to get > animations into it. I'm going to write a TMD and TOD exporter from MilkShape > (maybe even 3ds max) so that I can get the models straight into my game. I > was also thinking of doing my own 3D animation routines instead of using the > TOD ones (which I havn't even looked at yet - but I believe they use > multiple geometries of the same model to implement animation, I'm going to > try skeletal animation). > > I suppose we have some consolation in that fact that the PS2 can play > ordinary PSOne games so at least we could try to convince some mag to put > our games on a PS2 mag... or is that already the case??? Hmm... > > Max > > > Nigel Critten wrote in message > news:3D1F7BFF.5090004@100Tinsoldiers.com... > > Well I've got my PS2 Linux kit, but I'm serious about getting my Yaroze > > games done, I want to finish something on it, trouble is I've got so > > many games going round in my mind I don't know what to do. > > > > I want to do a Graftgold title, Uridium, Paradroid or Gribblys Day Out, > > maybe Fire n Ice, not sure which they are all great games, I'm quite a > > way on my trashman remake but I can't face drawing all those graphics :) > > then there are some old graphics I've got for an Amiga game that never > > got used, and there is my original game... far to much to think about > > maybe I should just get on with it a write one of them :) > > > > I did have a plan to write Commando in 8 weeks, same time it took to > > write the C64 version by one of my heros, Chris Butler, Yes I know I'm > > sad but I blame it on my age, I would use the Arcade graphics from MAME, > > or the C64 graphics but then I thought its already out on the PSOne so > > why bother, hmm I'm still thinking about it, if you were to write an > > Arcade conversion on the PSOne which one would you pick here is my rough > > list > > > > Commando > > APB > > Bomb Jack > > Bubble Bobble Symphony, > > Green Beret > > Combat School > > Elevator Action > > Nemesis / Salamander > > Rainbow Islands * > > NewZealand Story > > Donkey Kong Jnr > > Gauntlet * > > Ikari Warriors > > Gun Smoke > > Flying Shark > > Outrun > > Space Harrier > > Spy Hunter > > Sky Kid > > Pac Mania > > Paperboy * > > Toobin * > > Super Sprint * > > > > Wow that was a long list, almost a life times work... What a compilation > > that would be... I've put a * next to the ones already out on the PSOne > > (that I know of) > > > > so how many of you are still working with the Yaroze. > > > > Nigel > > > >