Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: samplind audio cds in game Date: 1 Jul 2002 21:40:29 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <01c22146$d8cf8060$d387933e@pal-s-omnibook> NNTP-Posting-Host: nas-cbv-2-62-147-135-211.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 I'm looking for info/code about sampling audio cds with the NY (in order to make a Vib-Ribbon-like game). The only thing I've found is a small program ("snd2lt", 1997) that draws lines according to the cd music, written by Colin [name unknown] from SCEE. It uses a function called ReadCDDA for which the source isn't provided, and which is not very versatile. Although I've been able to get some results, they're bad enough that any other help would be welcome... any hint? pal