Path: chuka.playstation.co.uk!news From: "Peter Armstrong" Newsgroups: scee.yaroze.freetalk.english Subject: Re: samplind audio cds in game Date: Tue, 2 Jul 2002 12:46:35 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: References: <01c22146$d8cf8060$d387933e@pal-s-omnibook> NNTP-Posting-Host: modem-1095.blotto.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 I think the ReadCDDA function is the only way to read in cd audio, and I can't think of any demos apart from snd2lt that use it. I had a quick play with it at one time, but nothing more than that. Peter "pal" wrote > > I'm looking for info/code about sampling audio cds with the NY (in order to > make a Vib-Ribbon-like game). > > The only thing I've found is a small program ("snd2lt", 1997) that draws > lines according to the cd music, written by Colin [name unknown] from SCEE. > It uses a function called ReadCDDA for which the source isn't provided, and > which is not very versatile. > > Although I've been able to get some results, they're bad enough that any > other help would be welcome... any hint? > > pal >