Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: samplind audio cds in game Date: 3 Jul 2002 09:24:43 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <01c22272$629d7e60$c675933e@pal-s-omnibook> References: <01c22146$d8cf8060$d387933e@pal-s-omnibook> NNTP-Posting-Host: nas-cbv-11-62-147-117-198.dial.proxad.net X-Newsreader: Microsoft Internet News 4.70.1155 Peter Armstrong wrote in article ... > I think the ReadCDDA function is the only way to read in cd audio, and I > can't think of any demos apart from snd2lt that use it. too bad... > I had a quick play with it at one time, but nothing more than that. ...any result or ideas with detecting things like beats or patterns in the music?