Path: chuka.playstation.co.uk!news From: Nigel Critten Newsgroups: scee.yaroze.freetalk.english Subject: Re: joystick directions Date: Mon, 08 Jul 2002 21:25:49 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <3D29F54D.4040007@100Tinsoldiers.com> References: <3D28AB1D.8010407@100Tinsoldiers.com> NNTP-Posting-Host: modem-409.awesome.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en Who knew this was going to turn out so complicated :) Right thanks to pal I've got the object pointing in the direction of the analog stick is moved in, so push the joystick forward and the character looks into the screen, pull the joystick back and he looks out of the screen, left he looks left, right he looks right and all the other angles inbetween which is superb. The problem is getting him moving, if this was a space ship I could attach the thrust to one of the fire buttons but I want him to move in the same way Luigi moves on the Gamecube. So from a standing start you push the joystick right and as he turns to face the right he should already start to move in that direction, the more to the right you push it the faster he walks, then if you push it to the left while he starts to turn left he starts walking left, but to make things even more complicated for myself, if you are looking right and move the joystick slowly left he would slowly turn to the left and then walk in that direction, thinking about it that should be easy enough if you have the walk set to activate later than the turn so you have a larger dead zone for the walk than for the turn... hmm I'm completely lost, any more offers of help would be most welcome... Cheers Nigel. www.100tinsoldiers.com www.netyaroze-europe.com/~ncritten