Path: chuka.playstation.co.uk!news From: Nigel Critten Newsgroups: scee.yaroze.freetalk.english Subject: Splines Date: Wed, 17 Jul 2002 23:38:05 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <3D35F1CD.6090504@100Tinsoldiers.com> NNTP-Posting-Host: modem-303.awesome.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.1a) Gecko/20020611 X-Accept-Language: en-us, en Okay broad topic, I'm looking to include spline movement going from point A to point C through point B but in a nice sweeping curve, I've got a notion that TCB Splines are easier than Bezier or Cubic Splines, is that right or wrong. The points will be way points in 3D space, is there a quick way to calculate the path for this? I want the object to point in the direction of movement, I'm assuming I can use the difference between the x,y from one from to the next and pass that in Atan2 (dx, dy) to get the angle, again right or wrong? As you can tell I didn't take A-Level maths well how was I to know I was going to need to know all this stuff when I grew up. Cheers Nigel