Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.freetalk.english Subject: Own BG with GsSPRITES Date: Fri, 19 Jul 2002 01:59:04 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: NNTP-Posting-Host: pc-62-31-230-115-ba.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.3018.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.3018.1300 I've been testing out drawing my own BGs using the GsSortSprite to display the cell depending on the number in an array, but I can't seem to get it to draw more than 4 GsSPRITES. I have one GsSPRITE initialised to hold the large graphic with all the cells in (a 256x256 graphic, if I remember correctly), and then I loop through reading values from an array, and setting the GsSPRITE's .u and .v values to 'select' the correct cell, then change the .x and .y values so it draws it in the correct place on the screen, then sort it using GsSortSprite. However, the most I can get it to draw is a 2x2 square of cells. Can anyone suggest why this is? Surely the PlayStation can cope with sorting more than 4 sprites at once? Cheers, Rikki