Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Own BG with GsSPRITES Date: Sat, 20 Jul 2002 02:17:32 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: References: NNTP-Posting-Host: pc-62-31-230-115-ba.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.3018.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.3018.1300 "Rikki Prince" wrote in message news:ahae1b$pi1@www.netyaroze-europe.com... > OK... For some reason my code doesn't like displaying more than about > 2 GsSPRITES. I'm trying with a bunch of knocked up TIMs, and it will > only display 3. If I try to display 4, it doesn't run :-( Anyone come > up against this before? Right, in fact, it doesn't like initialising more than 3 or 4 sprites. So it's my wrapper code at fault. Now, to my diagnosis. Well my question based on what I think the problem is - does *every* image loaded require a GsIMAGE variable? My understanding was that the GsIMAGE variable was temporary while the image is loaded and the information is stored in the GsSPRITE variable. Is this incorrect? Cheers, Rikki