Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Own BG with GsSPRITES Date: Sat, 20 Jul 2002 14:18:12 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: References: NNTP-Posting-Host: du-031-0137.claranet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Hi Rikki, Looks to me like you need to calculate the t-page value for each cell... -Ben "Rikki Prince" wrote in message news:ah7oo7$jcc11@www.netyaroze-europe.com... > I've been testing out drawing my own BGs using the GsSortSprite to > display the cell depending on the number in an array, but I can't seem > to get it to draw more than 4 GsSPRITES. > > I have one GsSPRITE initialised to hold the large graphic with all the > cells in (a 256x256 graphic, if I remember correctly), and then I loop > through reading values from an array, and setting the GsSPRITE's .u > and .v values to 'select' the correct cell, then change the .x and .y > values so it draws it in the correct place on the screen, then sort it > using GsSortSprite. > > However, the most I can get it to draw is a 2x2 square of cells. Can > anyone suggest why this is? Surely the PlayStation can cope with > sorting more than 4 sprites at once? > > Cheers, > Rikki > >