Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Anyone made their own BG code? Date: Sat, 20 Jul 2002 17:06:50 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: References: NNTP-Posting-Host: pc-62-31-230-115-ba.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.3018.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.3018.1300 "Ben James" wrote in message news:ahbogh$pi8@www.netyaroze-europe.com... > You could check out my source code for 'Breach', that has tile based > backgrounds :) > > http://www.netyaroze-europe.com/~madmonk/ftp/breach.c Hmm, my testing shows that it doesn't like the same sprite being sent more than 5 times, but yours seems to cope (well apparently, I haven't tried compiling your code, but I assume it works), so it must be something to do with the GsIMAGE, as you have a seperate one of those for every cell (something I was hoping to avoid). Does anyone know the technical limits in this area? Why does it choke when using the same GsSPRITE more than 5 times? Cheers, Rikki