Path: chuka.playstation.co.uk!news From: "Martin Keates" Newsgroups: scee.yaroze.freetalk.english Subject: Re: dither Date: Thu, 25 Jul 2002 22:50:21 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: References: <01c233ee$452e7220$4376933e@pal-s-omnibook> <01c2341e$fbcbdce0$02a2933e@pal-s-omnibook> NNTP-Posting-Host: modem-474.monkey.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 > Thanks for this explanation Martin, I think I've understood now (although I > was a bit worried by your first answer ;) ). Just one more specific > mistery, what is the effect of setting the "dither" flag when initialising > the graphics mode on the Yaroze? Dunno. I'd try it and see what happens :) To hazard a guess - it's likely to mean that interpolated colours (i.e. with Gouraud shading) are dithered rather than just using "nearest" available values. This prevents "stepping" effects across polygons. Martin.