Path: chuka.playstation.co.uk!news From: "Omar" Newsgroups: scee.yaroze.freetalk.english Subject: Re: game freezes Date: Sat, 27 Jul 2002 12:47:19 -0400 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: References: NNTP-Posting-Host: ACAD0FCC.ipt.aol.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 in InitGraphics( ), there is a call to GetPadBuff: GetPadBuf(&bb0,&bb1); so i guess that means bb0 and bb1 are properly initialized, unless there was something else i had to do to initialize the pads. i did change the loop into a do-while. now, the printf statement works, but the sprite-moving statement still causes a freeze. i also think its a memory issue because the game does not even start to run when i DL it to the yaroze. usually, i see 2 ResetGraph messages in the DOS prompt, but when the game comes to DL, it just prints out one message. in the makefile, what should i be looking for to see if there is a memory overlap? --omar