Path: chuka.playstation.co.uk!news From: Nigel Critten Newsgroups: scee.yaroze.freetalk.english Subject: 3D Date: Tue, 13 Aug 2002 16:43:06 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <3D59290A.2070409@100Tinsoldiers.com> NNTP-Posting-Host: modem-597.ballistic.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.1a) Gecko/20020611 X-Accept-Language: en-us, en Short subject big topic :) I've just started writing a 3D game on the PC in Blitz Basic and thought what a stupid idea when I've got to 3D consoles sitting around waiting for me to write such a project on them. So before I start I need some advice about what I'm letting myself in for, obviously like to start on the Yaroze having only done 2D projects on it before but obviously the PS2 offers loads of extra features I'd like to take advantage of. if you want to see what I've done so far on the PC version I've uploaded these screenshots http://www.netyaroze-europe.com/~ncritten/ in the special area, as the Yaroze or PS2 version progresses I'll upload them as well. I've not really taken part in the PS2 linux forums yet as I need to test the water and this newsgroup is full of friendly helpful people :) I've just downloaded all of the 3D examples from the NetYaroze members website so expect loads of questions :) 1. I know SIN/COS is slow on the Yaroze what about SQR and things are they slow, I'm using SQR and ATAN2 alot in the control code, I know I should just write a quick demo and see how slow, call me lazy :) thats it for now I'll be better of stabbing away at the examples to see what I need to do for now I'm sure there will be a load of questions later :) Thanks Nigel