Path: chuka.playstation.co.uk!news From: Nigel Critten Newsgroups: scee.yaroze.freetalk.english Subject: Adventures Date: Sun, 22 Sep 2002 21:24:54 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: NNTP-Posting-Host: modem-1021.articuno.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.1) Gecko/20020826 X-Accept-Language: en-us, en Hi, Been busy working on an arcade adventure, these are the games from the good old days like Everyone's a Wally and Jack the Nipper. I've got to the bit where the objects need to interact with each other, so if you are carrying the "super clue" and the "broken vase" the vase mends, or you are carrying "an empty bucket" and you walk past a tape/fountain and the bucket becomes "full bucket" Basically I can't think of the best way to setup all the objects and how they interact with each other without a load of "if" statements :) Cheers Nigel Critten www.100tinsoldiers.com