Path: chuka.playstation.co.uk!news From: Nigel Critten Newsgroups: scee.yaroze.freetalk.english Subject: Re: Adventures Date: Sun, 22 Sep 2002 23:17:47 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: References: NNTP-Posting-Host: modem-245.duckdive.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.1) Gecko/20020826 X-Accept-Language: en-us, en I'm thinking that each item would need to know what it can interact with, and the out come of that interaction. I think your way would work but I think that would be quite a large coding task to sort out all the objects, I'm not 100% sure of the final number but if we said there was going to be something like 30 items all of those has the possability to interact with each other and the out come of that, you can see that its going to be a nightmare, there must be a nice neat solution because they used to do it in 48k :) Cheers Nigel