Path: chuka.playstation.co.uk!news From: Nigel Critten Newsgroups: scee.yaroze.freetalk.english Subject: Re: Adventures Date: Wed, 09 Oct 2002 16:01:42 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 47 Message-ID: References: NNTP-Posting-Host: modem-364.ballistic.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.1) Gecko/20020826 X-Accept-Language: en-us, en Very nice idea, I've been having a think about it because I could think of a way to work out what the thing did when combined then I realised how stupid I had been and thought I could just add some extra bits for the actual event. So with the example you game SuperGlueID 0010 1100 BrokenVaseID 1101 0001 the result would be 1111 1101 so the first 4 bits all equal 1, and the second 4 bits equal 1101 so I can say ah its a match now do 1101 in the case of these it would be a mended vase, in the case of using the SpeccyTapeID with the Speccy the result would be playing the speccy game, its such a neat idea I love it, and I'm going to use it, just need to work out what object works with what to give them all unique IDs but thats what a pencil and paper were invented for ;) I can also increase the size of either side if I need more IDs, I don't know how many objects I'm going to need but thats not a problem Thanks for the idea Andy, Cheers Nigel Andrew Partington wrote: > Hmmm - tricky one.... > > Just off the top of my head (not thought it through properly yet) but how > about each object having a long value which contains some sort of unique bit > pattern, e.g. > > SuperClueID 0010..... > BrokenVaseID 1101..... > BucketID 1010.... > FountainID 0101.... > > Then, you can and the object ID's together, and if (for example) the value > turned out to be all ones, the objects can combine. > > Like I said, i've not really given it much thought, so just ignore me if it > turns out i'm talking crap ;) >