Path: chuka.playstation.co.uk!news From: "Peter Armstrong" Newsgroups: scee.yaroze.freetalk.english Subject: Re: New game! - Roller finally released Date: Thu, 14 Nov 2002 22:44:54 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 46 Message-ID: References: NNTP-Posting-Host: modem-3994.chimpanzee.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 Very impressive Matt, looks like a quality title. I've had a few games this evening but not got as far as I'd like yet. A few niggles and suggestions: Storing the record time for each level would encourage replaying and competition between players. The edges are a little unforgiving at times, especially on corners between two squares. Perhaps the player can be given an indication that they're teetering on the brink. Also on a missed jump where the ball passes through the square as it falls, have it bounce off the side or edge of the block instead. It may aid the player if they're allowed to tilt the platform while the balls in the air, this would help slow the ball down off a jump. It's possible to lose two lives in quick succession when the ball goes off the side and is put back at the start without enough time for the player to complete the level. Peter "Matt Verran" wrote in message news:aqrnp3$cid1@www.netyaroze-europe.com... > Hi All, > > I'm finally releasing Roller, although I'm not happy with it yet so it's > labelled as a beta. I would be very thankfull if people could play it and > suggest things that really ought to be done before it reaches "final" status > and gets submitted for OPM (if that's still going). Let me know how many > challenge diamonds you manage to get too so I can decide when to release the > unlock-all-cheats code. > > I hope you enjoy playing... > > download: > http://www.netyaroze-europe.com/~frktlx/ > > screenshots/info: > http://www.hermitgames.com/roller.html > > cheers > Matt V > >