Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: 8 week challenge Date: Mon, 9 Dec 2002 13:51:26 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 55 Message-ID: References: NNTP-Posting-Host: host213-122-196-42.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Could one of the analog sticks be used for firing? That'd be pretty cool, kinda like a side on robot-ron, now there's an idea... -Matt "Greg Cook" wrote in message news:at0ieb$4653@www.netyaroze-europe.com... > Willow or Midnight Resistance :) Midnight resistance would be especially > good with the rotary controllers :) Would also save me from having to go > out into the garage on a cold night and play my arcade version of the game > :) let us know when you start i'll be keen to read the diary as you go > along ... > > > > "Nigel Critten" wrote in message > news:asvjt2$4652@www.netyaroze-europe.com... > > Well everywhere you look geese are getting fat, people are putting > > pennies in old men's hats, a chubby faced chap with a red outfit on is > > making a list and checking it twice, so that can only mean one thing. > > CHRISTMAS... > > > > So to get in the Christmas spirit I would like to wish everyone here a > > Merry Christman and a Happy New Year, once again you have helped me with > > my problems and I hope that I have helped at least one person in return, > > glad to see the newsgroups are still going strong... > > > > I'm coming to the end of my PC game so its time to turn on the Yaroze > > again and dig up my 8 week challenge again. > > > > The reason for this is that years ago Chris Butler was given 8 weeks to > > write Commando on the C64, he had to write a sprite multiplexor to get > > more than 8 sprites on screen and everything else all in 6502 assembly, > > he was working fulltime on it, I'll only be able to spend my evening and > > spare time on the project, but I think we have things easy, no need for > > sprite multiplexors the Yaroze is able to throw hundreds of sprites > > about every frame, it'll be in C not 6502, which should save time as > > well, so I'm going to pick an Arcade game and get the graphics from MAME > > direct from the ROM, so thats another saving I don't need to draw the > > sprites, but I will aim to get all the levels into the yaroze in one > > load same as Commando (Chris Butler has to drop a couple of levels to > > fit the music in, apparently they were complete but there was no room), > > so late January early Feburary, I'll get started and see how far I get > > in 8 weeks, I need to pick a game probably from the Arcade, was thinking > > about a C64 game but that wouldn't be a challenge on the memory so its > > going to be Arcade :) ... I hope to keep you upto date on my members > > website. > > > > Cheers and Merry Christmas > > Nigel > > > >