Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Reversing a GsSPRITE Date: 16 Jan 2003 00:00:05 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <01c2bcf0$e475e620$8500a8c0@pal-s-omnibook> References: NNTP-Posting-Host: amontsouris-108-1-22-129.abo.wanadoo.fr X-Newsreader: Microsoft Internet News 4.70.1155 Peter Armstrong wrote in article ... > Make sure you're drawing the sprite with GsSortSprite and not > GsSortFastSprite. Look under GsSprite in the library reference as it has > more information on rotation and scaling. I don't think that what he wants can be achieved through rotation or scaling. He's looking for something like the inversion flag in GsCELL's. A 3d rotation should do the job, which would be expected to be easy for the PSX, however GsSPRITE's do not seem to handle this... unless I've missed something? ...maybe drawing a single-cell GsMAP would do the job, although it's not elegant. Using a 3d rotation would be nicer but surely less easy.