Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: RSD Material Properties Date: Sun, 9 Feb 2003 23:34:24 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: NNTP-Posting-Host: pc-62-31-88-102-dn.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 The .mat file of the rsd files is pretty weird... A coloured and textured polygon can be represented by the line: polyNumber | flag | shade type | material type | tim index no | u0 | v0 | u1 | v1 | u2 | v2 | u3 | v3 | r | g | b example: 23 0 G D 0 0 0 127 0 0 127 127 127 0 0 0 255 but this does not appear to work when I load it into RSDTool. It will work however when I get rid of the r,g,b values and change the material type to T (for textured). e.g: 5 0 F T 0 0 127 0 0 127 127 127 0 RSDTool doesn't seem to like coloured and textured polygons, it can be either one or the other; not both. Is RSDTool so old that it has not implemented the RSD spec detailed in the Net Yaroze File Spec document? Will the attributes detailed above work when I use rsdlink and display it on the Yaroze? Thanks all who reply, I'm really stumped on this one. Andy.