Path: chuka.playstation.co.uk!news From: "Peter Dollochan" Newsgroups: scee.yaroze.freetalk.english Subject: Re: RSD Material Properties Date: Mon, 10 Feb 2003 15:11:55 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 44 Message-ID: References: NNTP-Posting-Host: host217-32-117-138.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 Check out the fileformat.pdf, you have to set the flag for fixed colour in order to use coloured/gouraud textured polys. At least thats how i read the file info :-) Pete. "Andrew Murray" wrote in message news:b26p4q$9bm1@www.netyaroze-europe.com... > The .mat file of the rsd files is pretty weird... > > A coloured and textured polygon can be represented by the line: > > polyNumber | flag | shade type | material type | tim index no | u0 | v0 | u1 > | v1 | u2 | v2 | u3 | v3 | r | g | b > > example: > > 23 0 G D 0 0 0 127 0 0 127 127 127 0 0 0 255 > > but this does not appear to work when I load it into RSDTool. It will work > however when I get rid of the r,g,b values and change the material type to T > (for textured). e.g: > > 5 0 F T 0 0 127 0 0 127 127 127 0 > > RSDTool doesn't seem to like coloured and textured polygons, it can be > either one or the other; not both. Is RSDTool so old that it has not > implemented the RSD spec detailed in the Net Yaroze File Spec document? Will > the attributes detailed above work when I use rsdlink and display it on the > Yaroze? > > Thanks all who reply, I'm really stumped on this one. > > Andy. > >