Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Local Rotation Date: Sat, 22 Feb 2003 22:39:31 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: NNTP-Posting-Host: pc-62-31-88-87-dn.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 How would it be possible to have an object in a 3D world on the Yaroze to rotate around its own local axis? For example (grab a pen) if you rotate around the x axis first say by 45 degrees, then rotate around the z axis by 45 degrees, rotating around the y axis would make the object spin around the the new y axis, however just now my code is making the object spin around the world y axis which is giving some pretty wierd results. Can anyone specify a process that they have went through in code to obtain rotation based on local axis? Thanks in advance, Andy.