Path: chuka.playstation.co.uk!news From: "Chris Wallace" Newsgroups: scee.yaroze.freetalk.english Subject: Pixel Perfect Collision Date: Thu, 3 Apr 2003 21:37:48 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: NNTP-Posting-Host: host217-39-9-173.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2720.3000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 All my games so far have used boxes, not even circles! My latest excuse for a game will need almost perfect collision to be playable, dieing when you were well off from a wall is incredibly annoying! Anyone have any pixel-perfect collision tutorials? If i put all background/collidable scenery on one layer of the ordering table can I just check a sprite against the whole layer or is it realy complex? Cheers, Chris.