Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Bouncy fun! Date: Fri, 25 Apr 2003 11:57:19 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: References: NNTP-Posting-Host: pc-62-31-88-58-dn.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 I agree with the suggestion that there should be some structure added, checkpoints would be a good idea. Having lives and starting from the last checkpoint if you fall, there should also be a way to get more lives, perhaps a score limit? It can be quite unforgiving sometimes in that sometimes you bounce on a platform that's off the bottom of the screen but you loose, and I'm sure there was once that I actually couldn't reach the next platform, although you have coded to prevent this. Maybe I just didn't see another platform, maybe making the platforms stand out a bit more would be a good idea. I was initially irritated by the amount of bounce that occured when the avater hit the side, but I realise now that it can actually be pretty helpful. It can be addictive but also annoying when you fall off - "if only I had been 1 pixel more to the left" kinda thing. This is why a lives and checkpoint structure would be good - gives you more chances before your score is reset. 11084 took me about 8 turns. Andy. "Ben James" wrote in message news:b89c7a$n5r1@www.netyaroze-europe.com... > New mini game - 1st release of 'Katapila' > > http://www.netyaroze-europe.com/~madmonk/ > > Send me your comments please! Gonna release a final version in the near > future with loadsa extras > > -Ben > > > >