Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: VAGs n' VABs Headache! Date: Sun, 11 May 2003 19:58:07 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: NNTP-Posting-Host: vpn133.tay.ac.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Hi All, I realise that there is a whole newsgroup dedicated to sound but I was searching for a consensus as to what process you use to get sound effects and music into your games. What is the best 'route' to take when creating sound files (.VH + .VB) from .WAVs and music files (.SEQ) from .MIDIs? I'm looking for the tools that are used and the steps that are taken, because frankly, I'm lost. I have tried WAV2VAG and WAV2VAG2 both of which don't work as they both give me invalid wav file errors, even though I have checked the rate of the WAV is 8000khz, 16bit, MONO. I have tried creating VAG files from the wav file using AIFF2VAG, but I am shot down when it comes to creating the .DEF file for the VAB file creation. I have also had a look at VAGEdit (which seems very good) and VABTOOL, which keeps giving me all sorts of crazy errors (maybe its because I'm running WinXP???). Does anyone out there have a firm grasp of how sounds and music for the Yaroze are created? *help* Andy.