Path: chuka.playstation.co.uk!news From: "Ben James" Newsgroups: scee.yaroze.freetalk.english Subject: Re: VAGs n' VABs Headache! Date: Sun, 11 May 2003 20:16:05 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 115 Message-ID: References: NNTP-Posting-Host: du-069-0915.access.clara.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2720.3000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2727.1300 Hmm this is strange, I'm not sure why you're getting these errors, I'm using XP as well. I use WAV2VAG for 'play once' samples and AIFF2VAG for looped ones (WAV2VAG doesn't work for these) I've attached a typical .DEF and a batch file that I use to process the whole lot. It's probably not much help but in any case drop me a line if you wanna ask any questions. The .DEF file generates errors if there are less than 8 samples in the parameter list but it will still work... Hope this helps a lil -Ben "Andrew Murray" wrote in message news:b9m75s$8kd1@www.netyaroze-europe.com... > Hi All, > > I realise that there is a whole newsgroup dedicated to sound but I was > searching for a consensus as to what process you use to get sound effects > and music into your games. > > What is the best 'route' to take when creating sound files (.VH + .VB) from > .WAVs and music files (.SEQ) from .MIDIs? I'm looking for the tools that are > used and the steps that are taken, because frankly, I'm lost. > > I have tried WAV2VAG and WAV2VAG2 both of which don't work as they both give > me invalid wav file errors, even though I have checked the rate of the WAV > is 8000khz, 16bit, MONO. I have tried creating VAG files from the wav file > using AIFF2VAG, but I am shot down when it comes to creating the .DEF file > for the VAB file creation. I have also had a look at VAGEdit (which seems > very good) and VABTOOL, which keeps giving me all sorts of crazy errors > (maybe its because I'm running WinXP???). > > Does anyone out there have a firm grasp of how sounds and music for the > Yaroze are created? > > *help* > > Andy. > > > begin 666 sound.def M5F%B2&1R#0H)9F]R;2 ]("=604)P)PT*"79E" ](#$R-PT*"7!B;6EN M(#T@, T*"7!B;6%X(#T@, T*"6%R(#T@,3(W#0H)9'(@/2 P#0H)F4-"@DP#0H-"E9A9T%T" ](# -"@EA" ](#$R-PT*"7!B;6EN(#T@, T*"7!B;6%X(#T@ M, T*"6%R(#T@,3(W#0H)9'(@/2 P#0H)F4-"@DP M#0H-"E9A9T%T" ](# -"@EA" ](#$R-PT*"7!B;6EN(#T@, T*"7!B;6%X(#T@, T*"6%R(#T@,3(W M#0H)9'(@/2 P#0H)F4-"@DP#0H-"E9A9T%T