Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: VAGs n' VABs Headache! Date: Wed, 14 May 2003 11:46:47 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 86 Message-ID: References: NNTP-Posting-Host: pc-62-31-88-73-dn.blueyonder.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Thanks for the help guys. Thats a pretty good tutoroial Matt, cheers for the link. Thanks also Ben. Sound aint easy on the PS it seems! Andy. "Matt Verran" wrote in message news:b9m8ru$8kd3@www.netyaroze-europe.com... > I always refer back to this tutorial: > http://www.netyaroze-europe.com/~rcutting/soundtut.htm > > if that helps at all.. > -Matt > > "Ben James" wrote in message > news:b9m867$8kd2@www.netyaroze-europe.com... > > Hmm this is strange, I'm not sure why you're getting these errors, I'm > using > > XP as well. I use WAV2VAG for 'play once' samples and AIFF2VAG for looped > > ones (WAV2VAG doesn't work for these) > > > > I've attached a typical .DEF and a batch file that I use to process the > > whole lot. It's probably not much help but in any case drop me a line if > you > > wanna ask any questions. The .DEF file generates errors if there are less > > than 8 samples in the parameter list but it will still work... > > > > Hope this helps a lil > > > > -Ben > > > > > > > > > > "Andrew Murray" wrote in message > > news:b9m75s$8kd1@www.netyaroze-europe.com... > > > Hi All, > > > > > > I realise that there is a whole newsgroup dedicated to sound but I was > > > searching for a consensus as to what process you use to get sound > effects > > > and music into your games. > > > > > > What is the best 'route' to take when creating sound files (.VH + .VB) > > from > > > .WAVs and music files (.SEQ) from .MIDIs? I'm looking for the tools that > > are > > > used and the steps that are taken, because frankly, I'm lost. > > > > > > I have tried WAV2VAG and WAV2VAG2 both of which don't work as they both > > give > > > me invalid wav file errors, even though I have checked the rate of the > WAV > > > is 8000khz, 16bit, MONO. I have tried creating VAG files from the wav > file > > > using AIFF2VAG, but I am shot down when it comes to creating the .DEF > file > > > for the VAB file creation. I have also had a look at VAGEdit (which > seems > > > very good) and VABTOOL, which keeps giving me all sorts of crazy errors > > > (maybe its because I'm running WinXP???). > > > > > > Does anyone out there have a firm grasp of how sounds and music for the > > > Yaroze are created? > > > > > > *help* > > > > > > Andy. > > > > > > > > > > > > > > > > >