Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: Samsaric Asymptotes final release Date: Fri, 18 Jul 2003 15:21:49 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: References: <01c34c9c$908a55a0$8500a8c0@portable-pal> NNTP-Posting-Host: public2-ward1-6-cust140.oldh.broadband.ntl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en In-Reply-To: <01c34c9c$908a55a0$8500a8c0@portable-pal> pal wrote: > Hi all, > despite my insistence when releasing Samsaric Asymptotes that it was > 'finished', I've finally decided on making that major change that would > turn it into an (hopefully) enjoyable game more than a boring experiment, > namely: death ;) > > The new version is downloadable at > http://palpalpalpal.free.fr/Works/Videogames/SamsaricAsymptotes/ > > Any comments welcome! > Just spent about 3 and a half hours trying to get collectable item number 6 (an end-of-level boss?), always a good sign :) My current score(?) (well code) is 42U+79, not using the cheats either - didn't know there were any until Chris mentioned them. I'd agree with Chris and Matt in that I think you need a little more time to activate the collectable objects IMHO, other than that it's a nice compulsive shooter, well done! Andy P