Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: WinXP, SIOCONS & Memory Manager Date: Fri, 10 Oct 2003 22:23:11 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 116 Message-ID: References: NNTP-Posting-Host: host81-132-25-76.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Right i've set everything up, though there is a problem when I run make - it does run - but I don't think the older makefiles work with it, keeps complaining of 'no rule to make main.o needed by main'. Is there a new makefile format with this release of GCC? Does anyone have an example makefile which actually works with the new GCC2.8.1 setup? Thanks in advance, Andrew. "Matt Verran" wrote in message news:bm18vt$4t35@www.netyaroze-europe.com... > Aha just found this in a post from 3/4/02 "gcc in XP", hope it helps: > > >>------------------ > As far as I know the situation is as follows: All the DOS tools for > manipulating RSD, TIM files etc. work fine in XP. All the DOS compiler > EXE's do NOT work. Something to do with a GO32 stack problem or > something. Anyway here is how to get a working GCC environment under XP: > > Go to Graeme Evans site and download the GNU c++ 2.8.1 compiler > > http://www.netyaroze-europe.com/~frothy/ftp/gcc281.ZIP > > Next go to Michael Garcia's site and download his setup file > > http://www.netyaroze-europe.com/~mgarcia/ftp/setup.zip > > Unzip GCC281.zip to the root of your drive and you will have a directory > named c:\PSX3. Now replace "C:\psx3\mips-unknown-ecoff\lib\libsngcc.a" > and "c:\psx3\djsetup.bat" with the ones from Michael Garcia's file and > you'll be laughing. GCC under XP. The only catch is that everything must > be in the c:\psx3 directory. > > Enjoy > > Mark > > Ps. I don't know what or if there are any differences between the GCC281 > compiled EXE's and the ones compiled with the standard tools. > >>-------------- > > > "Andrew Murray" wrote in message > news:blv5qd$4t34@www.netyaroze-europe.com... > > Matt, > > > > Are you able to run the GNU tools under WinXP. Make.exe in gnu\bin gives > me > > a stack fault. I just assume that this has something to do with XP. If you > > can't run the GNU tools how do you build your projects? > > > > Andrew. > > > > "Matt Verran" wrote in message > > news:blu28f$4t32@www.netyaroze-europe.com... > > > I still check here now and again, bit quiet recently tho... > > > > > > I use minicons on win2k/XP to transfer my files, it's much more like > > siocons > > > than pscomm: > > > http://www.netyaroze-europe.com/~frothy/ > > > > > > Dataman is a very usefull resource manager and I used it for all my > games: > > > http://www.netyaroze-europe.com/~jruss1/ > > > Grabauto, from the same page, is usefull at the end of the project to > pack > > > all the data into one file. > > > > > > I have a bunch of new projects in the pipeline (including a new version > of > > > Mario Pac this week) but they are all for PC, rather than Yaroze. > > > > > > MattV > > > www.hermitgames.com > > > > > > > > > "Andrew Murray" wrote in message > > > news:blrt3l$4t31@www.netyaroze-europe.com... > > > > Anyone still check these newsgroups? > > > > > > > > I'm looking for a WinXP GNU setup, can anyone get GNU projects to > build > > on > > > > WinXP? I know about PSCOMM as an alternative to SIOCONS, does it work > > > under > > > > XP or only 2000, or is there any difference? > > > > > > > > Also is there a resource manager out there that can take a list (or > > > > equivelant) of files and generate a list of defines with addresses > > > attatched > > > > so I can copy and paste into a project? > > > > > > > > Anyway hope all is well, any new projects on the horizon? Anybody > > checked > > > > out the xGameStation? (www.xgamestation.com), who needs that when you > > have > > > a > > > > Yaroze? > > > > > > > > Thanks in advance, > > > > Andrew. > > > > > > > > > > > > > > > > > > > >