Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: WinXP, SIOCONS & Memory Manager Date: Tue, 14 Oct 2003 19:25:01 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 150 Message-ID: References: NNTP-Posting-Host: host81-132-223-165.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 It actually doesn't have to be C:\PSX3, it can be wherever you want, I think that was said because in the djsetup.bat batch file which sets up the environment variables there is reference to C:\psx3, but that can be changed, and even then WinXP doesn't need a batch file to set environment variables, it can be done from Start | Settings | Control Panel | System | Advanced | Environment Variables, then just add variables as you need them. There should already be a 'PATH' value so just edit it and add the new paths. Mine (the added paths) are C:\Yaroze\PSX\GCC2\mips-unknown-ecoff\bin and C:\Yaroze\PSX\GCC2\bin. I'm still having trouble with the problem I mentioned previously with make.exe splurting stuff about 'no rule to make main.o needed by main' - if anyone wants to suggest how to fix it??? Andy. "Greg Cook" wrote in message news:bmf8uc$f8j1@www.netyaroze-europe.com... > This maybe a very stupid question, but whats the reason we have to have psx3 > as the folder name? Can we not change it or is this something to do with > the build of the compiler.. > > I really dont know much about this stuff, but what do we need to do to > upgrade the compiler to the latest versions? ( 3.X ) It would be good to > keep up todate with the compilers and also be able to define our own folder > names (aside from psx3).. Can anyone write some kind of process on how to do > this.. Id be willing to give it a go if i knew how :) > > Either way i will be upgrading to XP shortly so im going to have to go > through the process of getting my gear ot work properly.. > > Cheers > > > > "Matt Verran" wrote in message > news:bm18vt$4t35@www.netyaroze-europe.com... > > Aha just found this in a post from 3/4/02 "gcc in XP", hope it helps: > > > > >>------------------ > > As far as I know the situation is as follows: All the DOS tools for > > manipulating RSD, TIM files etc. work fine in XP. All the DOS compiler > > EXE's do NOT work. Something to do with a GO32 stack problem or > > something. Anyway here is how to get a working GCC environment under XP: > > > > Go to Graeme Evans site and download the GNU c++ 2.8.1 compiler > > > > http://www.netyaroze-europe.com/~frothy/ftp/gcc281.ZIP > > > > Next go to Michael Garcia's site and download his setup file > > > > http://www.netyaroze-europe.com/~mgarcia/ftp/setup.zip > > > > Unzip GCC281.zip to the root of your drive and you will have a directory > > named c:\PSX3. Now replace "C:\psx3\mips-unknown-ecoff\lib\libsngcc.a" > > and "c:\psx3\djsetup.bat" with the ones from Michael Garcia's file and > > you'll be laughing. GCC under XP. The only catch is that everything must > > be in the c:\psx3 directory. > > > > Enjoy > > > > Mark > > > > Ps. I don't know what or if there are any differences between the GCC281 > > compiled EXE's and the ones compiled with the standard tools. > > >>-------------- > > > > > > "Andrew Murray" wrote in message > > news:blv5qd$4t34@www.netyaroze-europe.com... > > > Matt, > > > > > > Are you able to run the GNU tools under WinXP. Make.exe in gnu\bin gives > > me > > > a stack fault. I just assume that this has something to do with XP. If > you > > > can't run the GNU tools how do you build your projects? > > > > > > Andrew. > > > > > > "Matt Verran" wrote in message > > > news:blu28f$4t32@www.netyaroze-europe.com... > > > > I still check here now and again, bit quiet recently tho... > > > > > > > > I use minicons on win2k/XP to transfer my files, it's much more like > > > siocons > > > > than pscomm: > > > > http://www.netyaroze-europe.com/~frothy/ > > > > > > > > Dataman is a very usefull resource manager and I used it for all my > > games: > > > > http://www.netyaroze-europe.com/~jruss1/ > > > > Grabauto, from the same page, is usefull at the end of the project to > > pack > > > > all the data into one file. > > > > > > > > I have a bunch of new projects in the pipeline (including a new > version > > of > > > > Mario Pac this week) but they are all for PC, rather than Yaroze. > > > > > > > > MattV > > > > www.hermitgames.com > > > > > > > > > > > > "Andrew Murray" wrote in message > > > > news:blrt3l$4t31@www.netyaroze-europe.com... > > > > > Anyone still check these newsgroups? > > > > > > > > > > I'm looking for a WinXP GNU setup, can anyone get GNU projects to > > build > > > on > > > > > WinXP? I know about PSCOMM as an alternative to SIOCONS, does it > work > > > > under > > > > > XP or only 2000, or is there any difference? > > > > > > > > > > Also is there a resource manager out there that can take a list (or > > > > > equivelant) of files and generate a list of defines with addresses > > > > attatched > > > > > so I can copy and paste into a project? > > > > > > > > > > Anyway hope all is well, any new projects on the horizon? Anybody > > > checked > > > > > out the xGameStation? (www.xgamestation.com), who needs that when > you > > > have > > > > a > > > > > Yaroze? > > > > > > > > > > Thanks in advance, > > > > > Andrew. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >