Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: WinXP, SIOCONS & Memory Manager Date: Mon, 20 Oct 2003 15:02:47 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 293 Message-ID: References: NNTP-Posting-Host: host81-132-223-165.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Nope, it doesn't like that either, the error this time is on line 12: *** missing separator. Stop. I think it must be a new syntax or arguments for the new tools, because i've tried a few makefiles and it doesn't like any of them. There must be a web site somewhere that has the new syntax and what it all means. The version of make i'm using is the one that came with the aforementioned zip files and is version 3.75-B19. *Stumped* Andy. "Peter Dollochan" wrote in message news:bmvbc9$jjc2@www.netyaroze-europe.com... > CFLAGS = -O2 -Wall > LINKER = -Xlinker -Map -Xlinker mapfile -Xlinker -Ttext -Xlinker 80100000 > > > PROG = main > OBJS = main.o pad.o > > all: $(PROG) > > > $(PROG): $(OBJS) > $(CC) $(LINKER) -o $@ $(OBJS) > strip $@ > > > > Thats the makefile I use above try it instead .. nope I haven't used XP but > it'll give you something to try before someone that knows what they are > talking about replies ;-) > > Pete > (honest it isnt so I will know in advance if mine will work when i > eventually install XP ... dont believe me... damn) > > > > > "Andrew Murray" wrote in message > news:bmsh1b$jjc1@www.netyaroze-europe.com... > > Heh, yeah I suppose that would help, duh me. > > > > CFLAGS = -Wall > > LINKER = -Xlinker -Ttext -Xlinker 80140000 > > > > PROG = main > > OBJS = main.o > > > > all: $(PROG) > > > > main : $(OBJS) > > $(CC) $(LINKER) $(OBJS) -o $@ > > strip $@ > > > > .c.o: > > $(CC) $(CFLAGS) -funsigned-char -c $< > > > > clean: > > del $(PROG) > > del *.o > > > > Andy. > > > > "Greg Cook" wrote in message > > news:bmnfc0$i9c1@www.netyaroze-europe.com... > > > Post your make file so that we can look over it :) > > > > > > > > > "Andrew Murray" wrote in message > > > news:bmhfrj$f8j2@www.netyaroze-europe.com... > > > > It actually doesn't have to be C:\PSX3, it can be wherever you want, I > > > think > > > > that was said because in the djsetup.bat batch file which sets up the > > > > environment variables there is reference to C:\psx3, but that can be > > > > changed, and even then WinXP doesn't need a batch file to set > > environment > > > > variables, it can be done from Start | Settings | Control Panel | > System > > | > > > > Advanced | Environment Variables, then just add variables as you need > > > them. > > > > There should already be a 'PATH' value so just edit it and add the new > > > > paths. Mine (the added paths) are > > > C:\Yaroze\PSX\GCC2\mips-unknown-ecoff\bin > > > > and C:\Yaroze\PSX\GCC2\bin. > > > > > > > > I'm still having trouble with the problem I mentioned previously with > > > > make.exe splurting stuff about 'no rule to make main.o needed by > main' - > > > if > > > > anyone wants to suggest how to fix it??? > > > > > > > > Andy. > > > > > > > > "Greg Cook" wrote in message > > > > news:bmf8uc$f8j1@www.netyaroze-europe.com... > > > > > This maybe a very stupid question, but whats the reason we have to > > have > > > > psx3 > > > > > as the folder name? Can we not change it or is this something to do > > > with > > > > > the build of the compiler.. > > > > > > > > > > I really dont know much about this stuff, but what do we need to do > to > > > > > upgrade the compiler to the latest versions? ( 3.X ) It would be > good > > > to > > > > > keep up todate with the compilers and also be able to define our own > > > > folder > > > > > names (aside from psx3).. Can anyone write some kind of process on > how > > > to > > > > do > > > > > this.. Id be willing to give it a go if i knew how :) > > > > > > > > > > Either way i will be upgrading to XP shortly so im going to have to > go > > > > > through the process of getting my gear ot work properly.. > > > > > > > > > > Cheers > > > > > > > > > > > > > > > > > > > > "Matt Verran" wrote in message > > > > > news:bm18vt$4t35@www.netyaroze-europe.com... > > > > > > Aha just found this in a post from 3/4/02 "gcc in XP", hope it > > helps: > > > > > > > > > > > > >>------------------ > > > > > > As far as I know the situation is as follows: All the DOS > tools > > > for > > > > > > manipulating RSD, TIM files etc. work fine in XP. All the DOS > > compiler > > > > > > EXE's do NOT work. Something to do with a GO32 stack problem or > > > > > > something. Anyway here is how to get a working GCC environment > under > > > XP: > > > > > > > > > > > > Go to Graeme Evans site and download the GNU c++ 2.8.1 > compiler > > > > > > > > > > > > http://www.netyaroze-europe.com/~frothy/ftp/gcc281.ZIP > > > > > > > > > > > > Next go to Michael Garcia's site and download his setup file > > > > > > > > > > > > http://www.netyaroze-europe.com/~mgarcia/ftp/setup.zip > > > > > > > > > > > > Unzip GCC281.zip to the root of your drive and you will have a > > > directory > > > > > > named c:\PSX3. Now replace > > "C:\psx3\mips-unknown-ecoff\lib\libsngcc.a" > > > > > > and "c:\psx3\djsetup.bat" with the ones from Michael Garcia's file > > and > > > > > > you'll be laughing. GCC under XP. The only catch is that > everything > > > must > > > > > > be in the c:\psx3 directory. > > > > > > > > > > > > Enjoy > > > > > > > > > > > > Mark > > > > > > > > > > > > Ps. I don't know what or if there are any differences between the > > > GCC281 > > > > > > compiled EXE's and the ones compiled with the standard tools. > > > > > > >>-------------- > > > > > > > > > > > > > > > > > > "Andrew Murray" wrote in message > > > > > > news:blv5qd$4t34@www.netyaroze-europe.com... > > > > > > > Matt, > > > > > > > > > > > > > > Are you able to run the GNU tools under WinXP. Make.exe in > gnu\bin > > > > gives > > > > > > me > > > > > > > a stack fault. I just assume that this has something to do with > > XP. > > > If > > > > > you > > > > > > > can't run the GNU tools how do you build your projects? > > > > > > > > > > > > > > Andrew. > > > > > > > > > > > > > > "Matt Verran" wrote in message > > > > > > > news:blu28f$4t32@www.netyaroze-europe.com... > > > > > > > > I still check here now and again, bit quiet recently tho... > > > > > > > > > > > > > > > > I use minicons on win2k/XP to transfer my files, it's much > more > > > like > > > > > > > siocons > > > > > > > > than pscomm: > > > > > > > > http://www.netyaroze-europe.com/~frothy/ > > > > > > > > > > > > > > > > Dataman is a very usefull resource manager and I used it for > all > > > my > > > > > > games: > > > > > > > > http://www.netyaroze-europe.com/~jruss1/ > > > > > > > > Grabauto, from the same page, is usefull at the end of the > > project > > > > to > > > > > > pack > > > > > > > > all the data into one file. > > > > > > > > > > > > > > > > I have a bunch of new projects in the pipeline (including a > new > > > > > version > > > > > > of > > > > > > > > Mario Pac this week) but they are all for PC, rather than > > Yaroze. > > > > > > > > > > > > > > > > MattV > > > > > > > > www.hermitgames.com > > > > > > > > > > > > > > > > > > > > > > > > "Andrew Murray" wrote in message > > > > > > > > news:blrt3l$4t31@www.netyaroze-europe.com... > > > > > > > > > Anyone still check these newsgroups? > > > > > > > > > > > > > > > > > > I'm looking for a WinXP GNU setup, can anyone get GNU > projects > > > to > > > > > > build > > > > > > > on > > > > > > > > > WinXP? I know about PSCOMM as an alternative to SIOCONS, > does > > it > > > > > work > > > > > > > > under > > > > > > > > > XP or only 2000, or is there any difference? > > > > > > > > > > > > > > > > > > Also is there a resource manager out there that can take a > > list > > > > (or > > > > > > > > > equivelant) of files and generate a list of defines with > > > addresses > > > > > > > > attatched > > > > > > > > > so I can copy and paste into a project? > > > > > > > > > > > > > > > > > > Anyway hope all is well, any new projects on the horizon? > > > Anybody > > > > > > > checked > > > > > > > > > out the xGameStation? (www.xgamestation.com), who needs that > > > when > > > > > you > > > > > > > have > > > > > > > > a > > > > > > > > > Yaroze? > > > > > > > > > > > > > > > > > > Thanks in advance, > > > > > > > > > Andrew. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >