Path: chuka.playstation.co.uk!news From: "Kenny Millar" Newsgroups: scee.yaroze.freetalk.english Subject: Re: WinXP, SIOCONS & Memory Manager Date: Thu, 23 Oct 2003 10:45:30 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 132 Message-ID: References: NNTP-Posting-Host: cpc3-kirk1-6-0-cust103.renf.cable.ntl.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Andrew, Right - got it working on my other XP Pro machine. I removed all traces of the original setup, including environment variables and eveything. I then followed the instructions from the top of this thread exactly. I put eveything at c:\psx3 despite the fact I hate putting things on my C: drive. make worked first time on my project, only difference I could see was a slightly smaller output file and it had .exe as the extension. Just about to dload it to the machine and see if it runs.... As far as I can see the setup file only sets the windows search path, which on my machine is now path=c:\psx3\mips-unknown-ecoff\bin;c:\psx3\bin;c:\windows\system32;c:\windo ws So now I have one XP Pro machine which will work and one which won't, so I will try to figure out what has changed, maybe its something weird like a file association or something. Good luck. -Kenny "Andrew Murray" wrote in message news:bn6lpc$m4k8@www.netyaroze-europe.com... > Dammit! > > Right, i've tried everything I can think of. I have tried to emulate the > file structure of the PSX and GNU directories from the original Yaroze > distribution and copying the relevant GCC2.8.1 files over in the hope that > the include and lib paths would be set through the djgpp.env file but nadda, > nothing, diddily-squat. > > I have also followed the instructions to the letter, i.e. unzip gcc281.zip > to root of C drive and replace djsetup.bat and libsngcc.a with the ones from > the setup.zip and nothing. > > The best I can get is that it attempts to actually compile main.c but it > spits out tonnes of errors about undefined types because the include path > has not been set, etc...Then it asks for a file called mips-tfile.exe (or > similar, i'm recounting this from memory), says it can't find it. error, > choke, splutter, die, etc... > > James, I don't know how the hell you managed it! Could you step us through > what you did, if it was in any way different from the instructions given? > Either it doesn't like WinXP Pro (deduced from the fact James said he tried > it in Home Edition) or I'm missing something really trivial, like forgetting > to turn the computer on, or something... > > Oh well. > Andy. > > "Andrew Murray" wrote in message > news:bn6gks$m4k6@www.netyaroze-europe.com... > > I'm getting that error now as well. I would have thought that it would be > > the djgpp.env file that specified the include and lib paths but the zip > > files I downloaded don't seem to have one. I'm going to look again and > > generally hack about a bit more. > > > > Andy. > > > > "Net Yaroze" wrote in message > > news:bn6ekf$m4k5@www.netyaroze-europe.com... > > > Rats. > > > Still can't get things to compile under XP Pro. > > > > > > After messing with the path I got rid of the "no such file or folder" > > error, > > > but no I get this... > > > > > > gcc -g -G0 -c main.c -o main.o > > > main.c:18: No include path in which to find libps.h > > > In file included from main.c:19: > > > pad1.h:7: No include path in which to find libps.h > > > ... > > > and so on. > > > > > > Where do I specify the include path???????? > > > > > > -Kenny > > > > > > > > > > > > > > > "Andrew Murray" wrote in message > > > news:blrt3l$4t31@www.netyaroze-europe.com... > > > > Anyone still check these newsgroups? > > > > > > > > I'm looking for a WinXP GNU setup, can anyone get GNU projects to > build > > on > > > > WinXP? I know about PSCOMM as an alternative to SIOCONS, does it work > > > under > > > > XP or only 2000, or is there any difference? > > > > > > > > Also is there a resource manager out there that can take a list (or > > > > equivelant) of files and generate a list of defines with addresses > > > attatched > > > > so I can copy and paste into a project? > > > > > > > > Anyway hope all is well, any new projects on the horizon? Anybody > > checked > > > > out the xGameStation? (www.xgamestation.com), who needs that when you > > have > > > a > > > > Yaroze? > > > > > > > > Thanks in advance, > > > > Andrew. > > > > > > > > > > > > > > > > > > > >