Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: WinXP, SIOCONS & Memory Manager Date: Thu, 23 Oct 2003 17:43:01 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 194 Message-ID: References: NNTP-Posting-Host: host81-132-223-165.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Is there anyway we can find out, or does anyone know how these files were made? It seems to me that they were 'upgraded' somehow from the originals that came with the Yaroze, because all the names are the same, they just have mips-unknown-ecoff before them. Is there any way we can re-compile them to take advantage of a relative file path, rather than the absolute C:\psx3 filepath, because that seems rather stupid to me, to build the path into the make executable. If there is no way to re-build them, I could just stick with the C:\psx3 convension but I would rather reboot in win98 and compile with the originals, if it came to that. I get the feeling that Yaroze GNU under XP is going to be my unicorn. Andy. "Kenny Millar" wrote in message news:bn8ssv$m4k19@www.netyaroze-europe.com... > OK, > > With every thing working from c:\psx3 i renamed the directory to PSX4, but > left it on the c: drive and that breaks it. > > Seems that the path has to be C:\PSX3 and that's it. > On further investigation i see that 'psx3' is hard coded into make.exe > > -kenny > > > "Kenny Millar" wrote in message > news:bn88qr$m4k14@www.netyaroze-europe.com... > > Andrew, > > > > Right - got it working on my other XP Pro machine. > > I removed all traces of the original setup, including environment > variables > > and eveything. > > > > I then followed the instructions from the top of this thread exactly. > > I put eveything at c:\psx3 despite the fact I hate putting things on my C: > > drive. > > > > make worked first time on my project, only difference I could see was a > > slightly smaller output file and it had .exe as the extension. Just about > to > > dload it to the machine and see if it runs.... > > > > As far as I can see the setup file only sets the windows search path, > which > > on my machine is now > > > path=c:\psx3\mips-unknown-ecoff\bin;c:\psx3\bin;c:\windows\system32;c:\windo > > ws > > > > So now I have one XP Pro machine which will work and one which won't, so I > > will try to figure out what has changed, maybe its something weird like a > > file association or something. > > > > Good luck. > > > > -Kenny > > > > > > "Andrew Murray" wrote in message > > news:bn6lpc$m4k8@www.netyaroze-europe.com... > > > Dammit! > > > > > > Right, i've tried everything I can think of. I have tried to emulate the > > > file structure of the PSX and GNU directories from the original Yaroze > > > distribution and copying the relevant GCC2.8.1 files over in the hope > that > > > the include and lib paths would be set through the djgpp.env file but > > nadda, > > > nothing, diddily-squat. > > > > > > I have also followed the instructions to the letter, i.e. unzip > gcc281.zip > > > to root of C drive and replace djsetup.bat and libsngcc.a with the ones > > from > > > the setup.zip and nothing. > > > > > > The best I can get is that it attempts to actually compile main.c but it > > > spits out tonnes of errors about undefined types because the include > path > > > has not been set, etc...Then it asks for a file called mips-tfile.exe > (or > > > similar, i'm recounting this from memory), says it can't find it. error, > > > choke, splutter, die, etc... > > > > > > James, I don't know how the hell you managed it! Could you step us > through > > > what you did, if it was in any way different from the instructions > given? > > > > > Either it doesn't like WinXP Pro (deduced from the fact James said he > > tried > > > it in Home Edition) or I'm missing something really trivial, like > > forgetting > > > to turn the computer on, or something... > > > > > > Oh well. > > > Andy. > > > > > > "Andrew Murray" wrote in message > > > news:bn6gks$m4k6@www.netyaroze-europe.com... > > > > I'm getting that error now as well. I would have thought that it would > > be > > > > the djgpp.env file that specified the include and lib paths but the > zip > > > > files I downloaded don't seem to have one. I'm going to look again and > > > > generally hack about a bit more. > > > > > > > > Andy. > > > > > > > > "Net Yaroze" wrote in message > > > > news:bn6ekf$m4k5@www.netyaroze-europe.com... > > > > > Rats. > > > > > Still can't get things to compile under XP Pro. > > > > > > > > > > After messing with the path I got rid of the "no such file or > folder" > > > > error, > > > > > but no I get this... > > > > > > > > > > gcc -g -G0 -c main.c -o main.o > > > > > main.c:18: No include path in which to find libps.h > > > > > In file included from main.c:19: > > > > > pad1.h:7: No include path in which to find libps.h > > > > > ... > > > > > and so on. > > > > > > > > > > Where do I specify the include path???????? > > > > > > > > > > -Kenny > > > > > > > > > > > > > > > > > > > > > > > > > "Andrew Murray" wrote in message > > > > > news:blrt3l$4t31@www.netyaroze-europe.com... > > > > > > Anyone still check these newsgroups? > > > > > > > > > > > > I'm looking for a WinXP GNU setup, can anyone get GNU projects to > > > build > > > > on > > > > > > WinXP? I know about PSCOMM as an alternative to SIOCONS, does it > > work > > > > > under > > > > > > XP or only 2000, or is there any difference? > > > > > > > > > > > > Also is there a resource manager out there that can take a list > (or > > > > > > equivelant) of files and generate a list of defines with addresses > > > > > attatched > > > > > > so I can copy and paste into a project? > > > > > > > > > > > > Anyway hope all is well, any new projects on the horizon? Anybody > > > > checked > > > > > > out the xGameStation? (www.xgamestation.com), who needs that when > > you > > > > have > > > > > a > > > > > > Yaroze? > > > > > > > > > > > > Thanks in advance, > > > > > > Andrew. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >