Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze User Agreement Date: Fri, 08 May 1998 16:46:19 -0400 Organization: SCEA News Server Lines: 70 Message-ID: <35536F1B.D7CCA832@mail.datasys.net> References: <6iujna$2t11@emeka.playstation.co.uk> <6iuppd$aek11@chuka.playstation.co.uk> <355354C6.27CD1F7A@netmagic.net> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 187.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) OK, I got to put in my two cents... I fully understand why Sony would not want compiled code to be distributed to non-yarozers. Could someone dissasemble the code and find top-secret information that Sony doesn't want released? Probably not, but what Sony doesn't want is for the underground PSX-DEV scene to grow any larger than it already is. Posting Yaroze games openly on the net is going to make people want to get an AR, re-program it with ez-o-ray, Pirate the dev libraries, and play the demo - then even try to write something. (You can easily develop for the playstation with an AR and some pirated yaroze libraries, reducing the security puspose of dongul access card to null. The whole setup, including a regular unmodified grey playstation, would cost around $250-$350 US dollars, and of course is VERY illegal) If the PSX-DEV scene gets too big, some hacker may eventually find out how to burn the liscencing information to a normal CD, (So an un-modified grey PSX could play a gold disk that someone made) and then all hell will break loose. Imagine all the pirated games, the bootleg games released... This would not be good. At all. Now, as I intrepreted the liscence agreement, all source code that we create is ours - and we can do with it as we please as long as we don't distribute any code written by Sony. (Such as the libps.h file) However, we must be willing to surrender anything we've written for Net Yaroze to Sony at any time. Elliott Lee wrote: > > JohnT wrote: > > Hi, > > > > Personally I am following this agreement but I would like to point out a > > flaw in the reasoning for this rule. Sony do not want Net Yaroze code to be > > used by non Net Yaroze people, yes? Well, if the code is unusable by non > > Yaroze people why is it such a risk? Granted the object code and compiled > > programs can be disassembled and secrets can be found out from that but the > > source code is plain C coding and in a text file so where is the harm from > > providing that outside the Sony servers? Non Yaroze programmers don't have > > the compiler libs to be able to compile the source and if they have then > > they are breaking the copyright laws. > > > > JohnT > > There are a growing number of people out there who have pirated dev kits. > People have not only pirated the Yaroze libs, but they also have hacked > their standard PSXs to be able to download data to/from them. That's how > some have been extracting cheat codes and stuff. Since your compiled and > linked code now contains Sony proprietary libraries, it is not that hard > to disassemble it and see how the hardware interacts with the software. > > And, yes, these people are breaking copyright laws. Then again, this issue > isn't new. How many people do you know that have honestly paid for ALL of > their software? :) > > - e! > tenchi@netmagic.net > http://www.netmagic.net/~tenchi/yaroze/ -- 'Darco darco@NOSPAM@bigfoot.com Please replace "@NOSPAM@" with an "@" to email me. UIN: 1454810 (You can page me at http://wwp.mirabilis.com/1454810) WWW: (sorry, page is down) Voria: http://www.datasys.net/users/stu/rquat/voria PGPKey: http://www.datasys.net/users/stu/rquat/pgpkey.txt "Just because I'm paranoid, doesn't mean that they are not out to get me."