Path: chuka.playstation.co.uk!news From: "Kenny Millar" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Radar Sweep Date: Mon, 3 Nov 2003 18:02:40 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 41 Message-ID: References: NNTP-Posting-Host: cpc3-kirk1-6-0-cust103.renf.cable.ntl.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Excellent Thanks for all the ideas. -Kenny "Ben James" wrote in message news:bo1b25$33v4@www.netyaroze-europe.com... > Hi mate, > > I'd draw the whole radar and 'add' a subtractive texture over the top then > rotate it around at the desired speed [see attached texture] > > Cheers > -Ben > > > > > > > "Kenny Millar" wrote in message > news:bns6hh$33v1@www.netyaroze-europe.com... > > In my new block busting game (!) I'd like to do a kind of radar-sweep > > effect. > > A line comig from the centre of the screen and sweeping round clockwise, I > > can manage that part so far so good, but I'd like to get that sort of > fading > > trail that you see on radar screens. > > > > I've no idea how to go about that part of it, would any one care to shed > > some, er, 'light' on it for me? > > > > -kenny > > > > > > >