Path: chuka.playstation.co.uk!news From: James Chow Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze User Agreement Date: Sat, 09 May 1998 00:23:53 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 88 Message-ID: <35539409.1E884A8B@chowfam.demon.co.uk> References: <3552E6A8.A02F5F86@micronetics.com> NNTP-Posting-Host: chowfam.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Jim wrote: > > Hi George, > > Can I have SCEE's consent to have the binaries for Z2 and Second Offence > on my external web site?. (www.codeworks.demon.co.uk) > > I would be happy to put a copyright notice to the effect that portions > of the code are (c) SCEE.. > > In the mean time I have removed the binaries from the web site.. > > Its ironic I've received more feedback from outside the Yaroze community > in the last few weeks than I have in total the last year. > > Cheers > > Jim > > (iii) PlayStation Format Software may be used only for the purposes of > Net Yaroze. Any use of PlayStation Format Software (including a Member’s > own) other than for the purposes of Net Yaroze, including but not > limited to, any commercial dissemination, use or exploitation and > dissemination on servers other than the Yaroze Server requires SCEE’s > consent and where a Member wishes to publish his/her PlayStation Format > Software then this will be governed by SCEE’s then current publishing > procedures as PlayStation format holder. > > George Bain Wrote: > > > >Hi all, > > > >Since everyone signed this agreement they should follow it. I > >know that some members have homepages elsewhere on the > >Internet used as a second Yaroze homepage. This is great but > >you can't release your games or PSX documentation, including > >PSX source code. This is a strict violation of the agreement. > >Please remove such information if needed. > > > >Regards, > > > >George I've read the terms and conditions here, very closely. But someone correct me if I'm wrong. Any Development Tools, that is binaries and docs may not be placed elsewhere. Member's binaries compiled using the Dev Tools may not be placed elsewhere. However, in 5iii, it makes no reference to the location of Member's PlayStation Format Source Code, so I presume that we may place them elsewhere provided they make no reference to any PSX call. This should be quite easy to overcome. On our homepages, we can place a header file containing a set of #define function macros, which members may download and use in conjunction with code placed elsewhere. By doing this, the functionality of the code can still be quite clear, whilst not sacrificing the required security of the Development Tools. /* On Yaroze Server - file "funcmacros.h" */ #define CALL1(n) DrawSync(n) #define CALL2(n) VSync(n) etc, etc.. /* elsewhere */ #include "funcmacros.h" void main(void) { //code CALL1(0); CALL2(0); //etc.. } Can anyone confirm that this is OK? In any case, if anyone really wanted to pirate Yaroze's Dev Tools, they would have probably bought one anyway. Much simpler to disassemble with the whole dev kit and docs, without having to trudge through someone else's crap binary code. -- jc