Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze User Agreement Date: Sat, 09 May 1998 11:46:28 +0100 Organization: Intelligent Research Lines: 51 Message-ID: <35543404.F3E9C31D@hinge.mistral.co.uk> References: <6iujna$2t11@emeka.playstation.co.uk> <6iuppd$aek11@chuka.playstation.co.uk> <355354C6.27CD1F7A@netmagic.net> NNTP-Posting-Host: 194.131.235.3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) Elliott Lee wrote: > There are a growing number of people out there who have pirated dev kits. > People have not only pirated the Yaroze libs, but they also have hacked > their standard PSXs to be able to download data to/from them. That's how > some have been extracting cheat codes and stuff. Since your compiled and Actually, it's not a hack - the Datel Action Replay Cartridge has beenon sale for years, and is just a parallel port plugin. You can buy them in pretty much any games store (Virgin, Electronics Boutique, Game Zone, HMV, etc). > linked code now contains Sony proprietary libraries, it is not that hard > to disassemble it and see how the hardware interacts with the software. I would think that if someone wanted to reverse engineer from a PSX binary,they would use a binary compiled with the full Developer libraries, as a Yaroze linked executable doesn't have the libs in it at all - libps is only a set of stubbs to invoke the statically loaded lib that eats 512K of the Yaroze memory. There's almost nothing to be gained from disassembling a Yaroze binary. Disassembling a proper game EXE would be much more useful - and game EXE's can be found everywhere (basically, any PSX game disc). None of the code to talk to the PSX hardware is contained in a Yaroze binary..... To be honest, I don't think reverse engineering of Yaroze EXE's could give away any sort of info that couldn't already be got (in more detail) from your copy of the Demo1 disc that came with the Playstation.... > And, yes, these people are breaking copyright laws. Then again, this issue They aren't breaking the law if they don't pirate anything. If they writetheir own libs and tools, they've done nothing that you could sue them for. I've looked at a couple of things that they've done, and to be honest, none of the actual 'demos' were up to much - the Atari demos from The Lost Boys were load's better. BUT...the use of an AR to download files is not something to frown on, as it's about 20 times faster than a serial lead, which is something we can all benfit from on the Yaroze... ..it doesn't make you a dodgy pirate. > isn't new. How many people do you know that have honestly paid for ALL of > their software? :) The company pays... Craig.