Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Hi Score Code System Date: Sun, 11 Jan 2004 18:34:27 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: References: <01c3d775$aeb2ba40$8500a8c0@portable-pal> NNTP-Posting-Host: host81-132-25-166.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 I actually managed to cobble to gether my own system and it works pretty well, every code contains a validation part so codes can self-validate themselves meaning no-one can just submit random characters. It would still be interesting to see your code pal. Andy M. "pal" wrote in message news:01c3d775$aeb2ba40$8500a8c0@portable-pal... > I can post the code for Invs and Samsaric Asymptotes (with unauthentic keys > of course) if you're interested -- it's not well researched though and > probably easily breakable. > > One point of interest in SA maybe, is that as there is not a wide variety > of "scores" to be had, the code includes a random number created according > to the player's actions, so that two players with the same "score" should > not get the same code. > > (I'm posting this to the ng in case anybody else is interested too) > > Just ask, I'm not doing it right away because I'll have to dig it from a > distant machine :) >