Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: hello Date: Fri, 05 Mar 2004 00:07:28 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 66 Message-ID: References: NNTP-Posting-Host: spr1-ward1-6-0-cust140.manc.broadband.ntl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en In-Reply-To: Jon Prestidge (Jon@surfed.to) wrote: > Hello everyone, Hi Jon, long time no post all round I think since the OPSM announcement. Went to Tescos the other day to get the last copy, and some little cnut had theived the CD, ah well they have taste at least :) > I had assumed this site was closed-down until Matt told me otherwise in > an email.... so that's my excuse for not posting for many months. > > I hope everyone is well! I'm well...and surprisingly sane, considering > I've been unemployed for ages. > > I had a complete break from games for a while after having worked on a game > that was canned -- the trauma put me off games a bit. But now I think (if > I can get a job at all) it will probably not be a games job and I'll just do > more simple, less commercial games as a hobby -- less frustrating that way. Sorry to hear that dude :( It's a bast when work takes away the inspiration to do your best stuff, something similar happened to me, but I was doing eBusiness apps and things got a bit sticky towards the end... Can you say what kind of game you were working on, or are you still bound by NDA's? I've been toying with the idea of doing J2ME stuff for phones for some spare beer money (beats nicking car batteries and TV sets from nursing homes anyway ;) ), MIDP 2.0 seems really, really easy, but personally i'm not keen on mobile phones as a games device (even though i've seen people proper get into them) - the tiny screen I can (just about) handle, but the input method is from beyond the steaming pits of hell. Plus not having the device itself will be a bit of a git - the emulators aren't meant to be too great (and my current mobile phone just does the basics - and i'm proud :) ) Still, seems like there's people making a living doing that sort of thing, so maybe it's something to do while i'm on the dole, plus the frustration factor will probably be minimised. > I'm getting back into programming games now (I'm converting some of my > Yaroze stuff to the evil PC in evil C++). > Will you be using OpenGL and a wrapper like GLUT (so I can play on my Linux box if you choose to port it) or will you be using the evil DirectX? :) (Not that i've used DirectX so I wouldn't know if it's evil or not, the examples look a bit sinister though ;)) I was also toying with the idea of porting my Yaroze stuff to PC, though maybe i'll finish my Yaroze game and put it out so ePXE can run it somehow - that way I won't get people going on at me for various ports, they can pester the emulator writers instead :) latest version at my ftp area as 3dthing.zip BTW :) You'll have to strip out the dir info from the auto file though! > Bye for now. > Jon > > Oh yeah, and Matt was sugesting a Habbo reunion -- which I very much agree > with ... any one else up for it? > > Could be - I missed out on the first ones. How did they turn out? Andy P