Path: chuka.playstation.co.uk!news From: "Jon Prestidge \(Jon@surfed.to\)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Sorry I'm late to the party Date: Sun, 7 Mar 2004 00:07:19 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: References: NNTP-Posting-Host: dial81-135-36-180.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 > You know, a platform that's small enough > that it doesn't take a team of 100 to make > something decent. I did liked working on the GBA. I've not used a homebrew dev system though just the nintendo one. Although there wasn't much in the way of high-level APIs or anything in the nintendo one.. most of the programming involves setting bits in registers and DMAing things to video memory or whatever... I guess the sound was really the only place where you tended to use high level APIs. So I suspect any homebrew dev system would probably be OK because it doesn't have to be lots of code just lists of macro constants listing the addresses of various memory areas and memory registers and some tools to convert graphics formats. And the third party cartridge burners are very reasonably priced and you don't need to modify your GBA to play the cartridges you burn You can even write small games and load&run them via a serial link --- you don't even need a cartridge at all that way. Professionally there is an over supply of GBA games available to publishers so you can't get a very high price for a GBA game (unless it is some 'must have' licence)... but (if what we were told a couple of years ago still applies) you may beable make a living at it working on your own if you don't live in a high living cost area and if you get at least one game published a year. Jon