Path: chuka.playstation.co.uk!news From: Andrew Partington Newsgroups: scee.yaroze.freetalk.english Subject: Re: Any other games or demos? Date: Tue, 09 Mar 2004 23:04:20 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 55 Message-ID: References: NNTP-Posting-Host: spr1-ward1-6-0-cust140.manc.broadband.ntl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en In-Reply-To: Jon Prestidge wrote: > Hey yeah looks good Andy -- I don't think the platforms were textured last > time I saw it. Good to see you still have that good zoom feature. As > you'll bebable see if you try Emotion, there's nothing I like better than > thrusting a rocket ship around...and some of my favorite games were Lunar > Landar (the original Atari arcade machine) and Oids on the Amiga. Yeah, I gave Emotion a damn good play last night, it's evil, but ace - well done guys :) I was into Solar Jetman on the NES and Exile on the Amiga (can't remember Oids though) I was arcade impoverished when I was younger, so I didn't get round to seing the likes of Gravitar or Lunar Lander until MAME came out. Nearest we got to arcade thrills and spills was a 3 mile bike ride to some caravan park to play on their knackered Time Pilot '84 that you could crash in interesting ways by rocking the machine to get loads of free credits (complete with bad ROM/RAM messages when it rebooted). That is, until someone rocked it one too many times and it stopped working altogether... All it > needs is a nice thruster sound (I assume there isn't one and it's not just > my TV playing-up or something). > > No sound yet :( I'll have to rip a few decent effects from somewhere. I wanted to have a play with the MIDI spec and see what I could do with a few looped samples (stuff I was listening to when I was coding - it sort of goes with what's going on), but it's one of those things I never got round to. >>cheesy space background > > > ... ohw! I quite like the 'cheesy' space background! > Heh - maybe you'd think differently after using it for 3+ years :) It really needs blurring in the direction you are travelling in though for that anime speed-lines look. > I find it well difficult to hover stabley and pick-up the pods/people and > shooting downwards at the enemies is also tricky ---but of course these are > good things... very good things :-) > > Great stuff! Cheers Jon! Maybe the time you have to wait to pick stuff up is a touch too long though. Originally I wanted to be able to tow stuff around but I couldn't quite get my head around how to do proper pendulum physics, so that's why you have that beam instead. Can you recommend a decent tutorial somewhere?