Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Tim Loader/Saver Date: Wed, 10 Mar 2004 14:23:28 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: References: NNTP-Posting-Host: 217.18.16.10 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 having a bunch of quad strips would probably be quite a lot quicker than one quad, big single primitives are sloooow. "Jon Prestidge" wrote in message news:c2n5nj$2146@www.netyaroze-europe.com... > ....or may be.... G_4T_NL would be better... I suppose you'd have to have a > blank texture for it though. With the G_4G you'd have to have a light > on...so neither one is perfect .... pitty there isn't a G_4G_NL type (or at > least I could not find one) > > Oh yes, and forget that TMD_check because it doesn't support those types > (though I could always put in the code to do it if required) > >