Path: chuka.playstation.co.uk!news From: Nigel Critten Newsgroups: scee.yaroze.freetalk.english Subject: Re: Tim Loader/Saver Date: Wed, 10 Mar 2004 15:11:39 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: References: NNTP-Posting-Host: modem-1468.bear.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en In-Reply-To: If I did that I could have a lot more control over the colours so I think I'll try that. I was going to give it a go today but I chickened out and did the Tim Loader/Saver instead which are now working. I'm going to give the 3D stuff a go tomorrow when I know I have all day, and know where everyone will be at 8pm in case of problems ;) Thanks for all the help so far prepare for more questions... Cheers Nigel Matt Verran wrote: > having a bunch of quad strips would probably be quite a lot quicker than one > quad, big single primitives are sloooow. > > "Jon Prestidge" wrote in message > news:c2n5nj$2146@www.netyaroze-europe.com... > >>....or may be.... G_4T_NL would be better... I suppose you'd have to have > > a > >>blank texture for it though. With the G_4G you'd have to have a light >>on...so neither one is perfect .... pitty there isn't a G_4G_NL type (or > > at > >>least I could not find one) >> >>Oh yes, and forget that TMD_check because it doesn't support those types >>(though I could always put in the code to do it if required) >> >> > > >