Path: chuka.playstation.co.uk!news From: "Shawn" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Sorry I'm late to the party Date: Sat, 13 Mar 2004 11:05:59 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 39 Message-ID: References: Reply-To: "Shawn" NNTP-Posting-Host: adsl-64-170-55-242.dsl.lsan03.pacbell.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 I've used the free dev kit they NUON provides and info is getting harder and harder these days to come by for NUON but there is a concrete limit of 4MB for the game. I suppose, many of the games I've seen probly can fit easily but, having not actually been able to get the NUON emulator to work or having a NUON enabled DVD (which are quite expensive on EBay) I was wondering, how easy is it to develop a NUON game? Thanks, Shawn "Scott Cartier" wrote in message news:c28fd0$p4p3@www.netyaroze-europe.com... > Or rather, I was at the party, left for a while, and ran into someone that > told me the party was still raging :) > > Cheers, Matt, for pointing me back here. I see a lot of names I recognize > from times of yore. My Yaroze is packed away in a box, but I look forward > to bringing it out when I get my hands on the final OPSM disc. > > I'm still plugging away at games. My current platform is NUON - mostly > because I worked at VM Labs for a time and snagged a dev system before I > left. I'm in the process of porting Decaying Orbit over. I just can't get > away from that damn game! > > I would dearly love to do some (real) work on GBA or PSP. You know, a > platform that's small enough that it doesn't take a team of 100 to make > something decent. Anyone have tips on breaking in there? Is it worth > grabbing a flash linker cart and homebrew dev tools and going it alone for a > bit? Wish I could join you in Canada, Nick, but moving is out of the > question at this point. > >