Path: chuka.playstation.co.uk!news From: "Marc Lambert" Newsgroups: scee.yaroze.freetalk.english Subject: Re: What platform Date: Sat, 13 Mar 2004 23:53:45 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 65 Message-ID: References: NNTP-Posting-Host: user-1807.l2.c1.dsl.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 Sounds like a good idea to me. With PC though, you may need to extend it and go into engines too. At the minute I'm going with two platforms: GBA - Ease of use, lovely hardware, forces stricter control over the game content due to limitations - which is a really good thing. Very fun to work with. PC/A6 engine - Full development suite, choice of scripting and C++ (I use a mix), great feature list and easy to extend. More fun to work with (for me anyway) than basic SDK's, if only for the nice tools and community. I will glady write full reports if your idea gets going :-) Marc. "Jon Prestidge" wrote in message news:c2vk7m$5lq25@www.netyaroze-europe.com... > Just as a point of discussion I thought I'd post-up this analysis I was > doing to try and make-up my mind what platform to do future projects on, and > possibly to help others trying to choose a platform to write their own games > on. > At the Habbo Hotel meet I got the impression a lot of other people were also > thinking about platforms available... and Shawn's recent post was in a > similar vain. > > I thought of it because there are so many different considerations it's hard > to come to a conclusion. > > I thought of quite a few criteria... but I've already thought of a couple > more like: > "is it fun to program on?" and... > "how many more years will there be a following for it / how long will > it remain popular" like Shawn was wondering in his post. > > I tried to quantify each criterion so that diffent platforms can be compared > quickly.... but of course they're bound to be a bit subjective. > > I just very quickly did figures for 3 platforms, but I want to do it for > loads of platforms like PDAs, the Xgamestation, MAC ... anything in the > running. Also I think I'll have to split the PC as a platform and list it > separately as "PC Direct X", "PC SDL", "PC openGL" etc. > > If anyone is interested I could do with help in rating all the platforms I > can, and where possible come to a consensous for each... any help in > making the criteria better or thinking of new ones would also be good.... > > then we could put it on a web-site somewhere to help others --- people can > look at the criteria that matter most to them and choose wisely. > > Or failing that it could just be something to have a good old argument > about!! :-) > > > >