Path: chuka.playstation.co.uk!macsuppor From: macsuppor@a1.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze User Agreement Date: Sun, 10 May 1998 21:20:41 +0200 Organization: Debri Productions Lines: 34 Message-ID: <1d8tykg.dnajs21way4y8N@a1-88-121.a1.nl> References: <6iujna$2t11@emeka.playstation.co.uk> <6iuppd$aek11@chuka.playstation.co.uk> <355354C6.27CD1F7A@netmagic.net> <355476ee.20513104@205.149.189.29> <6j3mo3$8rg1@emeka.playstation.co.uk> NNTP-Posting-Host: a1-88-121.a1.nl X-Newsreader: MacSOUP 2.3 (unregistered) > Hi DEnnis, > > I think we're touching on a general issue here - its pretty easy to pick > up a copy of the entire MS Office and C++ Builder Suites for a few > guilders ... but it doesn't make it "right". So don't give this other guy > SIOCONS etc. ! I don't know him to well and he isn't getting anything from me. I think its a shame. I'm so proud to be one of the few dutch blokes that owns such an expensive Net Yaroze and can do this exclusive stuff. > The more specific point is ... when you create your world beating game, > and wish to sell it commercially, how do you feel about a pirate dupping > it cheaply, and benefiting from your hard work ? I know and I do hope to get into the gaming-industry. Now we are talking about it... I need to do my workexperiance next year and a place at SCEE looks fine to me. Any change for me? > On the subject of SCEE not making your games available - actually I > think Sarah's "Fame Game" (where each month a Net Yaroze Member > has his game featuring in an Official PlayStation Magazine and in > a covermount) tends to disprove this. Instant fame .. with a few > _million_ people getting to see your work across the globe. > > Paul Wow, and first I was thinking that my mail wasn't good enough for a reply. And the other questions? Maybe you've seen all the tension there is on the issue what we can and what we can't make do. DEnnis..