Path: chuka.playstation.co.uk!news From: Matt Verran Newsgroups: scee.yaroze.freetalk.english Subject: Re: What platform Date: Fri, 19 Mar 2004 19:07:45 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 93 Message-ID: References: NNTP-Posting-Host: 81-86-253-179.dsl.pipex.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en In-Reply-To: Excellent, well done on finishing a game, It's bloody hard to do! And it's a decent game of tetris too, the 3d bg is cool. The only thing I noticed that might be good would be a key repeat to slide blocks accross rather than having to let go and repress left or right. SDL is good isn't it. I've found the Audiere sound lib (http://audiere.sourceforge.net/) extremely good too, although you may want to use SDLmixer. good to see you back in here Andrew... -Matt Andrew Murray wrote: > SDL rocks! > > I have written my first *full* game under SDL, I don't think I announced it > here so here goes :) > > Its a tetris clone (big surprise) written in SDL and using OpenGL, its a > dream combination for me. I have also discovered some helpful development > libraries which are also on my web-page below. > > http://www.btinternet.com/~weeshie/ > > Its as close to the original game-boy tetris (gameplay wise) as I could get > it. > > Anyway, tell me what you all think, the opinions of fellow Yarozers always > mean a lot! > > Andy M. > > > "Jon Prestidge" wrote in message > news:c2vk7m$5lq25@www.netyaroze-europe.com... > >>Just as a point of discussion I thought I'd post-up this analysis I was >>doing to try and make-up my mind what platform to do future projects on, > > and > >>possibly to help others trying to choose a platform to write their own > > games > >>on. >>At the Habbo Hotel meet I got the impression a lot of other people were > > also > >>thinking about platforms available... and Shawn's recent post was in a >>similar vain. >> >>I thought of it because there are so many different considerations it's > > hard > >>to come to a conclusion. >> >>I thought of quite a few criteria... but I've already thought of a couple >>more like: >> "is it fun to program on?" and... >> "how many more years will there be a following for it / how long will >>it remain popular" like Shawn was wondering in his post. >> >>I tried to quantify each criterion so that diffent platforms can be > > compared > >>quickly.... but of course they're bound to be a bit subjective. >> >>I just very quickly did figures for 3 platforms, but I want to do it for >>loads of platforms like PDAs, the Xgamestation, MAC ... anything in the >>running. Also I think I'll have to split the PC as a platform and list it >>separately as "PC Direct X", "PC SDL", "PC openGL" etc. >> >>If anyone is interested I could do with help in rating all the platforms I >>can, and where possible come to a consensous for each... any help in >>making the criteria better or thinking of new ones would also be good.... >> >>then we could put it on a web-site somewhere to help others --- people can >>look at the criteria that matter most to them and choose wisely. >> >>Or failing that it could just be something to have a good old argument >>about!! :-) >> >> >> >> > > >