Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: What platform Date: Fri, 19 Mar 2004 19:22:12 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 121 Message-ID: References: NNTP-Posting-Host: host81-132-24-5.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 I actually went for SDL because I saw that you had used it Matt, hell if you can make MarioPac with it then it must be good! The thing with the key repeating is something I've wanted to fix but I've never really found a nice solution. The game boy version sort of moves once when you press it left or right, then after a short while starts repeat-moving across, I wanted to emulate that but all attempts have failed so far. I haven't touched it sinse christmas, maybe I should take another look at it! My current project is an asteroids game, its going pretty well so far. Andy M. "Matt Verran" wrote in message news:c3fha5$ano5@www.netyaroze-europe.com... > Excellent, well done on finishing a game, It's bloody hard to do! > > And it's a decent game of tetris too, the 3d bg is cool. The only thing > I noticed that might be good would be a key repeat to slide blocks > accross rather than having to let go and repress left or right. > > SDL is good isn't it. I've found the Audiere sound lib > (http://audiere.sourceforge.net/) extremely good too, although you may > want to use SDLmixer. > > good to see you back in here Andrew... > -Matt > > Andrew Murray wrote: > > SDL rocks! > > > > I have written my first *full* game under SDL, I don't think I announced it > > here so here goes :) > > > > Its a tetris clone (big surprise) written in SDL and using OpenGL, its a > > dream combination for me. I have also discovered some helpful development > > libraries which are also on my web-page below. > > > > http://www.btinternet.com/~weeshie/ > > > > Its as close to the original game-boy tetris (gameplay wise) as I could get > > it. > > > > Anyway, tell me what you all think, the opinions of fellow Yarozers always > > mean a lot! > > > > Andy M. > > > > > > "Jon Prestidge" wrote in message > > news:c2vk7m$5lq25@www.netyaroze-europe.com... > > > >>Just as a point of discussion I thought I'd post-up this analysis I was > >>doing to try and make-up my mind what platform to do future projects on, > > > > and > > > >>possibly to help others trying to choose a platform to write their own > > > > games > > > >>on. > >>At the Habbo Hotel meet I got the impression a lot of other people were > > > > also > > > >>thinking about platforms available... and Shawn's recent post was in a > >>similar vain. > >> > >>I thought of it because there are so many different considerations it's > > > > hard > > > >>to come to a conclusion. > >> > >>I thought of quite a few criteria... but I've already thought of a couple > >>more like: > >> "is it fun to program on?" and... > >> "how many more years will there be a following for it / how long will > >>it remain popular" like Shawn was wondering in his post. > >> > >>I tried to quantify each criterion so that diffent platforms can be > > > > compared > > > >>quickly.... but of course they're bound to be a bit subjective. > >> > >>I just very quickly did figures for 3 platforms, but I want to do it for > >>loads of platforms like PDAs, the Xgamestation, MAC ... anything in the > >>running. Also I think I'll have to split the PC as a platform and list it > >>separately as "PC Direct X", "PC SDL", "PC openGL" etc. > >> > >>If anyone is interested I could do with help in rating all the platforms I > >>can, and where possible come to a consensous for each... any help in > >>making the criteria better or thinking of new ones would also be good.... > >> > >>then we could put it on a web-site somewhere to help others --- people can > >>look at the criteria that matter most to them and choose wisely. > >> > >>Or failing that it could just be something to have a good old argument > >>about!! :-) > >> > >> > >> > >> > > > > > >