Path: chuka.playstation.co.uk!news From: "Andrew Murray" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Quads Date: Sun, 21 Mar 2004 17:35:21 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 81 Message-ID: References: NNTP-Posting-Host: host81-132-24-5.in-addr.btopenworld.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Heh, doing that already :) The next step would be vertex buffer objects (VBOs) and I'm figuring that if a graphics card isn't fast enough to run the game without slowdown (3d bg and all) then it probably isn't new enough to have the VBO extension, or is that me just being lazy??? Anyhoo, I have made another new version, this one replaces the 3d background with a 2d texture as Jon suggested, wasn't actually as much work as I thought it would be and the effect is pretty good, if a little blurry. Tell me how it runs with the textured background, also, does anyone have any high scores to add to the massively under-populated top 10 on my website? Its looking kind of pathetic at the moment :) Thanks, Andy M. "Andrew Partington" wrote in message news:c3kk3p$bvb2@www.netyaroze-europe.com... > Sorry if you are already doing this, but couldn't you put the background > generation code into a display list? It's meant to be quite a bit > faster than the normal glBegin(...)/glEnd() way, though perhaps not > quite as flexible under some circumstances (like for doing the really > trippy stuff) > > Linkage: http://www.lighthouse3d.com/opengl/displaylists/index.php3?1 > > There are probably better examples that use SDL if you prefer (like the > HeNe and Gamedev.net tutorials, I seem to recall), it doesn't depend on > using GLUT though so the principles are the same. > > > Cheers, > > Andy P > > > Andrew Murray wrote: > > Hi Jon, > > > > Thanks for the crit. I guess I should have put this feature in earlier. I > > tried running it on my freind's PC and it was terrible. Anyway the web-site > > now brandishes the updated version with the ability to turn off the 3d > > background and the blending, F1 and F2 respectively. At the mo, the > > background just goes black, I guess I don't even really need a texture, I > > could just render to texture and use that as the bg image... hmmm. > > > > Hope it runs alright now, > > > > Andy M. > > > > "Jon Prestidge" wrote in message > > news:c3hn28$ano10@www.netyaroze-europe.com... > > > >>I like the look of your Quads game Andrew.... but I can't really play it > >>because it runs too slow on my PC. I guess my graphics card is crap at > >>OpenGL. During the game the blocks decend at about one grid square every > > > > 4 > > > >>seconds. > >>(My CPU is 1GHz) > >> > >>( Perhaps you could put a switch in for folk with slow PCs so that during > >>the game the 3D background is replaced with a 2D static picture of the 3D > >>blocks. ) > >> > >>Jon > >> > >> > > > > > > >